DigitAG& twitter

lunedì 29 novembre 2010

NEWS 057

Blog Binturong - Grasshopper Packing Update
Blog Binturong - More Grasshopper Component Testing
SOFTlabNY - Grasshopper to MAYA for (n)arcissus
SOFTlabNY - (n)arcissus Installation!
ArchiMorph - Bus Shelter Concept II
LMNts - Grasshopper Canvas Real Estate
Co-de-iT - in[form]ation lecture
urban future organization - waffle isocurve – fabricated
ECHOROST- Glocal Shelter
P&A Lab - VaseWall (grasshopper + firefly + 3D printer )
P&Alab - Mimosa pudica (Sensitive Plants)(grasshopper)
peer produced space - NEX Architecture: To + Fro Table
Heumann Design/Tech - Tree Utilities: Match Path and Partial Flatten
archibureau - Fabrication of Complexity
core.form-ula - Olympus BioScapes: 2010 Winners
Digital Crafting - Digital Crafting 3 "CNC and Concrete: How to Mould"
eat-a-bug - Twisted Beams on Surface
Grasshopper - Evolutionary Principles applied to Problem Solving

Digital Design + Fabrication - Ball State University

Blog del corso tenuto da Joshua Vermillion presso la Ball State University. All'interno sono postati alcuni interessanti tutorial inerenti Grasshopper, laser cutting e la digital fabrication.

"This course is designed to survey a wide variety of contemporary design and fabrication tools to empower you for the rest of your academic and professional career—demystifying design software and CNC tools—and laying the groundwork for skill sets which link your design process to a design-to-fabrication feedback loop. Throughout the semester, the course will delve much deeper into specific ideas, tools, and techniques, as well as the larger ramifications that emerging digital technologies are having on architectural theory and practice. This depth will be emphasized through a series of hands-on, iterative modeling and fabrication assignments and a small, selected set of readings and discussions."

Link al blog

mercoledì 24 novembre 2010

Interactive Environments minor

Blog molto interessante di cui segnalo la condivisione della risorsa "50 Digital Wood Joints for Milling".

Link al blog
Link al post "50 Digital Wood Joints for Milling"

Robotic Arm Fabrication

"This course is an extension of the Boston Architectural College's Edco Grant that was awarded to Margaret Hwang, Peter Schmitt, and Matt Trimble for design research in robotic arm fabrication for architectural applications. This is an 8-wk course that will take place at Radlab, in the Seaport District of Boston, and will focus on the exploration of alternative uses in robotic arm machining. The course is framed around a single project that will be presented at the end of the eight week session. Students will engage with the robotic arm as a design machine, used as another tool within a collection of other digital and physical tools. Their objective is to create a custom fixture that will attach to the robot, a material assembly upon/with which the robot will operate, and the operation itself."

Link al blog

Thomas Buseck

Blog di Thomas Buseck di cui consiglio questo interessante post "structuralDesignM_WIP01".

Link al blog

lunedì 22 novembre 2010

in[form]ation – Co-de-iT lecture

in[form]ation is a lecture about the role of information (both as knowledge unit and morphogenetic driver) in generative processes and design strategies in the world of complexity. How do we move from a crisis towards an improved awareness of nature as a system of emergent processes, non linear networks and digital tools as media for design and production? The lecture tries to address this multiplicitous question, and since february 2009, when it was first presented, it was changed ad evolved to the present set of slides.

We are experiencing a crisis, and facing it we are not able anymore to understand it or finding solutions to it without a paradimg shift in our thinking. Such shift involves theories about complexity, emergence, network, self-organization, material systems, digital tools and their consequences on our model of reality, knowledge, cognition, culture, economy, ecology and, ultimately, architecture.

What is the common element in this network of interconnected systems? All of them are operating in a continuous changing condition (far from equilibrium) and rely on information (matter-energy) exchange. Information lies at the bottom of physical things, it is involved in morphogenesis as well as in the evolution of culture and communication.

We'll take a look on how information plays that role in nature (as well as what nature is under this perspective) and in architecture, especially in its linkages with digital tools and generative and parametric approaches.

Most probably it will evolve further, nonetheless we would like to share it at the present level for a very important reason: it does not matter that much to us to deliver a smoothly refined discourse in order to elegantly wrap up the topic, rather our intention is to trigger the discussion bringing our point of view, with its inevitable imperfections. Only in the confrontation among different positions there is the chance of growth and change.

Link to the Co-de-iT lecture

martedì 16 novembre 2010

NEWS 056

Lift Architects - Surface Patterns With The ShopBot Writer for Grasshopper
Design ReForm - 10 Online RhinoScript Resources
Modelab - Processing | Introduction pt.2
P&A LAB - ContinuousVase( grasshopper/firefly + arduino)
P&A LAB - EggPointer
Reza Ali - Unreachable Code @ Motion Theory!
the geometry of bending - Guitar string + Grasshopper scripting
Blog Binturong - Straight to Fabrication Grasshopper Update
spatial gradients - generative design streams
fran castillo - Augmented Ecologies CC
Live Components NY - 6_5 3D HEXAGONAL FRAME
geometry gym - Grasshopper generating IFC Update
nCodon - spider evolution
urban future organization - particles for GH3D 101: part 2(a)
generative design - So tell me, what is new ?
per-forms - many post
the proving ground - Kangaroo Physics
softrigid - The Dynamic Performance of Nature_02
isgStudio - 101108_nuages
PeQUOD - ( Iso )_Communication THESIS
complexitys - Engineered transparency | a recent lecture in Dusseldorf by Hugh Dutton

Smart Skin Parametric Design Exhibition - Turin

Smart Skin Parametric Design Exhibition è la mostra dei 10 progetti sviluppati durante il Workshop Internazionale “Parametric Design: Smart Skin for sustainable dwelling”, tenutosial Castello del Valentino (Torino) tra il 6 settembre ed il 5 ottobre 2010 ed a cui hanno partecipato 38 studenti (19 italiani e 19 americani) diretti da Cesare Griffa (Politecnico di Torino) e Ted Ngai (Rensselaer Polytechnic Institute) e coordinati da Graziella Roccella (Politecnico di Torino).

Smart Skin Parametric Design Exhibition displays the 10 projects developed during the International Workshop "Parametric Design: Smart Skin for Sustainable dwelling", held at the Castello del Valentino (Turin) between September 6th and October 5th 2010, attended by 38 students (19 Italians and 19 Americans), directed by Cesare Griffa (Politecnico di Torino) and Ted Ngai (Rensselaer Polytechnic Institute) and coordinated by Graziella Roccella (Politecnico di Torino).
VERNISSAGE mercoledì 24 novembre 2010 ore 16.30-19.00
Cittadella Politecnica
Corso Castelfidardo, 39 (ingresso segreteria studenti), Torino
Orario di apertura:
giorni feriali: 8.00-19.00
sabato: 8.00-12.30
Un evento organizzato e promosso da:
Politecnico di Torino, II Facoltà di Architettura (Torino, Italy)
Rensselaer Polytechnic Institute School of Architecture (Troy, NY)
Con il patrocinio della CITTA’ DI TORINO
Sponsor modelli 3D: cmf marelli s.r.l.

Tutors del Workshop: Cesare Griffa, Ted Ngai
Coordinazione: Graziella Roccella

by John Baker, Frank Florian, Chris Nobes, Salvo Terranova
by Marco Caprani, Alexandra Dorn, Cesare Madrigal, Andrea Terreno
ALG(AE)RITHM (Piazza Solferino)
by Monica Cazzamani Bona, Lillian Crandall, Nathalia da Rosa Pires, Tyler Hopf
by Angie Ohman, Sarah Murray, Marina Milia, Matteo Miroglio
by Matteo Amela, Gianni Bruera, Morgan Danner
by Nico Rios, Alex Klafehn, Juan Monroy
by Christine Koch, Alicia Miksic, Matteo Tron
by Davide Speranza, Evelina Micono, Kate Lisl, Kateri Knapp
by Alyssa Johnson, Christos Constantinou, Giulia Mondino, Marco Palma
SUSTAINABLE CIRCULATION (Piazza Solferino)by Carlotta Francia di Celle, Lindsey Dubas, Sarah Goldfarb, Riccardo Rigo

mercoledì 10 novembre 2010

"TAC - Technically Advanced Construction" postgraduate course @ Politecnico di Milano

TAC shifts forward!

Since we did not reach the minimum number of participants,
TAC calendar shifts from January to April 2011. New applications will start in January 2011.
Stay tuned for upcoming news!

Finalmente dopo mesi spesi nella preparazione ed organizzazione posso condividere la notizia dell'attivazione del Corso di perfezionamento "T.A.C. - Technically Advanced Construction" che con Alessio Erioli e il dipartimento BEST del Politecnico di Milano nella persona della Prof.sa Ingrid Paoletti abbiamo organizzato per l'inizio del 2011.
T.A.C. credo sia un corso innovativo (in Italia) sotto molti aspetti. Innovativo per gli argomenti affrontati. Innovativo per le persone chiamate a trasmettere conoscenza e a seguire costantemente i partecipanti. Innovativo probabilmente anche per le modalità con cui è organizzato.

Ovviamente vi chiedo di diffondere tramite i vostri canali, ufficiali e non, la notizia del corso e se siete a conoscenza di eventuali persone, enti o realtà che potrebbero sponsorizzare l'evento ... non fatevi problemi a comunicarcelo!

TAC Technically Advanced Construction è un corso di perfezionamento per laureati e professionisti promosso dal Dipartimento di Scienza e Tecnologie dell'Ambiente Costruito (BEST) del Politecnico di Milano. Avrà una durata di tre mesi e permetterà ai partecipanti di raggiungere livelli specifici di conoscenza nel processo di "design-to-production" tramite l'uso di strumenti digitali avanzati per la progettazione e macchinari per la creazione e lo sviluppo di modelli fisici.

L'intero corso, con sede al Politecnico di Milano, si svolgerà attraverso studi, workshop, e periodi di lavoro costantemente assistiti (durante lo sviluppo, la fabbricazione e i test di prova) da uno staff di professionisti e insegnanti altamente specializzati (provenienti da studi e scuole internazionali come AA London, ARUP, Buro Happold, Zaha Hadid, Gehry Technologies, SPAN Architects...).

L'obiettivo è la progettazione, la prototipazione, e infine il collaudo di "multi-performative skins" tramite software per il design computazionale. Le verifiche in itinere delle performance della "skin" costituiranno il feedback principale per ottimizzare il design finale.

Il corso TAC sarà affiancato e completato da una serie di lectures "live" aperte a tutti e gratuite, tenute dagli stessi tutors del corso e da professionisti e insegnanti di fama internazionale.

Il corso inizierà il 17 gennaio 2011 e terminerà il 15 aprile 2011 (frequenza giornaliera).

Le registrazioni sono aperte fino al 13 dicembre 2010.

[Voglio anche ringraziare in questo post Matteo Lo Prete per il suo apporto fondamentale alla creazione del corso e Elena Scripelliti per il prezioso contributo nella stesura del materiale e dei contenuti oltrechè nella gestione del tutto. Un grazie doveroso anche all'Arch. Francesco Vaj per l'aiuto alla realizzazione del sito.]


Finally, after months spent in the design, preparation and organization together with Alessio Erioli and BEST department of Politecnico di Milano in the person of Professor Ingrid Paoletti, we can share the news of the activation of a Postgraduate course "TAC - Technically Advanced Construction";
course will start at the beginning of 2011.
I think T.A.C. is an innovative course in Italy under many aspects. Innovative topics covered. Innovative for the people involveded to transmit knowledge and to keep track of participants. Probably also for the innovative way it is organized.
Of course, I ask you to spread through your channels, official and unofficial, the news of the course and if you know of any persons, companies or realities that could sponsor the event ... feel free to communicate us!

TAC Technically Advanced Construction is a new postgraduate course for graduates and professionals established by the Department of Building Environment Science and Technology (BEST), Politecnico di Milano. It will run for three months and will allow participants to achieve high levels of knowledge in the design-to-production process through the use of advanced digital tools for design and machines for t...he creation of physical models.

The entire course, based at the Polytechnic of Milan, will take place through studies, workshops and working periods assisted (during the development, manufacture and test trial) by a team of highly skilled professionals and teachers (from studies and international schools like AA London, ARUP, Buro Happold, Zaha Hadid, Gehry Technologies, SPAN Architects ...).

The objective is to design, prototype, and finally test "multi-performative skins" through computational design software. Audits in progress performance of the "skin" will be the main feedback to optimize the final design.

The course will be completed by a series of public lectures held by the same course tutors and other professionals and teachers of international renown.

The course will start on January 17, 2011 and will end on April 15, 2011 (daily attendance).

Registration are open until December 13, 2010.



Robots in Architecture

Blog di Sigrid Brell-Cokcan e Johannes Braumann dove hanno pubblicato il loro interessantissimo paper presentato ad ACADIA 2010 e intitolato "A New Parametric Design Tool for Robot Milling".

Link al blog

workshop: Parametric Design with Maya, MelScript & Plug-ins

Parametric Design with Maya, MelScript & Plug-ins
Firenze - 7-12 dicembre 2010

[primi parte]
Niccolo Casas

[seconda parte]
Ludovico Lombardi & Fulvio Wirz
Zaha Hadid Architects London]

Rivolto a: studenti, architetti, designer e modellatori 3d digitali

- Il workshop analizzerà ed approfondirà l'utilizzo del software
Autodesk® MAYA come strumento di modellazione per il design di forme
fluide e complesse tramite l'approfondimento di tecniche generative,
fornendo la possibilità di parametrizzarne i processi logici e
investigando nuove possibili strategie progettuali.

- Il workshop sarà suddiviso in due moduli correlati di 3 giorni ciascuno:
1. introduzione e basi del software: modellazione mesh, NURBS,
2. parametric design with MelScript & plugins: utilizzo del software
e personalizzazione delle tools per strategie progettuali innovative

IreCoop - via Vasco De Gama 27 _ Firenze

6 giornate consecutive _ orario 9:00 - 18:00

professionisti 500€
studenti 300€

- il corso sarà attivato con un numero minimo di 15 iscritti
- al termine sarà rilasciato un attestato di frequenza
- gli iscritti dovrano venire muniti dei propri laptop con software installato
[una versione free per 30 giorni è disponibile sul sito Autodesk® ]

iscrizioni + info alloggi: www.irecooptoscana.it
[alla directory: Cosa offriamo > formazione > altri corsi]

info sul corso: info@co-de-it.com

organizzato da:
Irecoop Toscana
digital emergenc-i-es

Locandina [PDF]

lunedì 8 novembre 2010

NEWS 055

@[uto] - Mesh Analysis and Utility Component UPDATE
@[uto] - MeshEdit for Grasshopper 08 released v1.0.7.0
@[uto] - Geco for Grasshopper 08 released v1.0.16.0
@[uto] - Geco for Grasshopper 07 update to v1.0.16.0
urban future organization - veil house – screen fabrication stage
urban future organization - particles for GH3D 101: introduction
urban future organization - particles for GH3D 101: part 1
Generative Design - An ancient dream
LaN - gHowl components update
workshopsfactory - countertop
Geometry Gym - Autodesk Robot Geometry from Grasshopper
Geometry Gym - Grasshopper generating IFC
yet another script? - Parametric[+]Generative. Modeling Topologically complex surfaces.
4ofSeven - 1011M4 Goomitze
eat a bug - Developable Surface Optimization
eat a bug - PQ Mesh Design: Morpharchitecture Workshop - Lyon 2010
Far From Equilibrium - Self-Avoiding Random Walk
workshops factory - Warsaw Cultural Centre – TU Delft Graduation Project
workshops factory - Warsaw Cultural Centre – Prototyping Process
workshops factory - Warsaw Cultural Centre – Urban Scale Model
Reza Ali - mis.shap.en.ness
improved.ro - f* Voronoi
DigitalCrafting - DigitalCrafting Seminar 3 - Videos online
BuildZ - Happy Halloween, II!
Studio Mode - Aether.SCS02
morphocode - Branching Structures: L-Systems study with Rabbit
muehlseife.de - swarm simulation
muehlseife.de - spatial analyses for urban environments
nCodon - gravity field visualization experiment
PandaLab - subdivision_Wall (MAYA_Mel)


Link al sito


BlendME (Blender Modelling Environment for Architecture) is a tool aimed at rapid design and analysis of commercial and residential building design. It brings together many already existing open-source tools to produce a platform for modelling and interaction of the results of many simulation methodologies.

The use of open-source software as a basis for BlendME is important for the following reasons:

* Scalability : all tools should be able to easily scale across low-cost high performance computing (HPC) clusters (Beowulf clusters) using MPI. This is especially important for computationally-intensive processes such as CFD but also may have advantages in enabling real-time computation of other less-cpu intensive processes such as auralization.
* Low-cost : The building industry is very budget-oriented and in order to improve design and realize the vision of low-energy architecture it is understood that tools must be low-cost in order to improve adoption of technical design tools in the industry.

* Distribution: In order to facilitate education it is important to have a platform which can be distributed as a liveUSB and copied without fear of copyright.

The package currently incorporates:

* 3D Building Information Modelling

* Thermal Energy Modelling (through EnergyPlus)

* Computational Fluid Dynamics (through OpenFOAM)

* Lighting analysis (through Radiance)

* Sun-path analysis

* Import:
o gbXML

* Export:

* openFOAM case files

* Radiace case files

* EnergyPlus (.idf) files

* FDS (.fds) files

Further native features of Blender that complement the addon are:

* Interactive walk-through and visualisation

* Photo-realistic rendering through a large choice of rendering engines

In the future it is hoped to incorporate:

* Fire Modelling

* Life-cycle cost-benefit analysis

* Acoustic raytracing and 3D real-time auralization

* Queue/egress modelling

BlendMe isn't available yet, but when it will, it will be commercial/donation based add-on.

Link al sito

giovedì 4 novembre 2010

Architettura Parametrica - Introduzione a Grasshopper | Seconda Edizione

E' stata appena rilasciata la seconda edizione del manuale in italiano "Architettura Parametrica - Introduzione a Grasshopper" scritto da Arturo Tedeschi ed edito da Le Penseur. La nuova edizione presenta un aggiornamento complessivo degli argomenti e delle immagini.
I nuovi contenuti sono:
- Data Tree e gestione di dati complessi.
- Mesh.
- Image Sampler: conversione di informazioni cromatiche in dati numerici.
- Graph Mapper.

Link al sito

Local Code grasshopper components

Nicholas de Monchaux ha rilasciato sul suo sito una serie di componenti di Grasshopper sviluppati per il progetto "Local Code : Real Estates"

Link al sito
Link al video "Local Code / Real Estates"


"Parametricmodel.com provides a library of small, easy to reuse components that solve common parametric problems. Anyone is free to upload their own components or edit the existing ones. We will be releasing tools in the near future to allow you browse the revision history for a component.
All of the content of the site is licenced under the Creative Commons Attribution-ShareAlike licence. You are free to use the components in any way you want, however if you share the components, please attribute them either parametricmodel.com, or the original authors.
The site is designed and managed by Daniel Davis at nzarchitecure.com"

Link al sito