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venerdì 26 luglio 2013

Magnetic Architecture

Very interesting research done by Gabriel-Bello Diaz, Alexandre Dubor, Akhil Kapadia and Angel Lara at IaaC guided by Marta Malé-Alemany.

'Digital fabrication is emerging quickly in the architecture industry and begins to reinforce the building process into design. Through this emergence comes the focus of natural, recyclable and local materials overlapped with global access to data and digital tools. We are now able to explore the possibilities of merging these technologies together and develop a new system of design. By examining the collaboration of these techniques, what can this tell us for the future of architecture? As this field is gains momentum in exploring the process of production, we were guided to focus on a system in additive manufacturing. The research of Magnetic Architecture explores the use of different sensors and various digital tools to understand the possible trajectories digital fabrication can provide to a future design process. Starting from a material approach, the research focus on the design opportunities of material deposition and solidification within a magnetic fields. By positioning two strong magnets in space it is possible to construct sequential chains of iron-based micro-columns to create complex structural network and wall formations.'

Link to 'Magnetic Architecture' website

giovedì 25 luglio 2013

M-CDC - Master in Computational Design and Construction

'The post-graduate Master program focuses on digital design methods and construction technologies in Architecture, Engineering and Design. The Curriculum provides scientific and practical foundation and gives an overview of latest developments in Computational Design and Construction.'

Link to m-cdc website


'NSTRMNT is a multi-faceted design initiative, founded by Brian Harms in 2012, which aims to speculate on and improve the ever-changing relationship between machines [ hardware + software ] and processes of design and fabrication.'

Link to NSTRMNT website

lunedì 15 luglio 2013

NEWS 076

sketches[of]code - dual meshes in blender
blurry paths - Custom Sprite plugin for Grasshopper
robots in architecture - new kuka|prc release
blurry paths - Custom Sprite plugin for Grasshopper
food4rhino - Godzilla.  Simple and Intuitive Robotic Simulation
food4rhino - Human (Formerly HDT Utilities)
food4rhino - Selectable Preview
designcoding - Trifoliolate
Blender CAM - Blender CAM release 0.4.0 is out
responsive design studio - Quarter Iso Grid Cardboard Surfboard Study 
LMNts - Mesh Split in Grasshopper
LMNts - Processing Iteration Viewer
LMNts - Single Line Font for Fabrication
LMNts - Grasshopper to Catia Progress
LMNts - Acoustic Scattering Research
LMNts - Gear Story
Neoarchaic Design - Bumblebee Launch
MATSYS - SEAcraft Eggs
CAAD. Blog - Resinance
Geometry Gym - OpenBIM Scripting : Python IFC
Geometry Gym - More D's for Grasshopper BIM
Digital[Sub]stance - Triaxial Waffling Grasshopper3d Definition
The proving Ground - Dynamo: Visual Programming for BIM
Daniel Davis - Yeti: Designing geometric tools with interactive programming
Daniel Davis - FabPod
food4rhino - Primate: Leap Motion for Grasshopper
CERVER.org - adaptable forms
Computational Design Lab - me – crawling machine organism
designcoding - Voronoi Kündekari
designcoding - Defective Use of Algorithms: TPI Disability
Geometry Gym - GeomGym IFC import to VisualARQ (via Grasshopper)
MadeinCalifornia - many posts
PROG - many posts
spatial slur - SmartGeometry

Laura Michaels' Blog - Skin Graph

Very interesting design and fashion research developed by Laura Michaels

'Skin Graph has development advanced 3D mapping techniques, parametric design and data-driven fabrication processes, with the focus to address the engineered neutrality of optimisation. Skin Graph questions the practice of tailoring and proposes operative strategies that can inscribe the personality of the individual directly into apparel.'

Link to Laura Michaels' Blog
Link to Skin Graph post

Ortoo: The Geometry Messaging System

great Grasshopper component developed by MESH.

'Ortoo provides peer to peer geometry sharing. Built around a binary mesh format* that is 5x – 6x smaller than an .obj file, Ortoo is able to transfer mid-size meshes (< 35k vertices) quickly and painlessly between connected peers. The sharing/hosting app (called the Ortoo Browser) handles all the technical details of peer to peer networking via Unity’s RakNet implementation, so there is no setup required on the user side.
Currently, only geometry created with Grasshopper is supported, but future development would include support for Blender.'

Link to 'Ortoo' webpage